Photon custom matchmaking

photon custom matchmaking

Is it possible to create a matchmaking room in photon?

What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

How can I make matchmaking better?

You could obviously also fine tune the matchmaking by on how many players are not in a room. Whoever is not in a room might be looking for one. For example, you could define a low CCU situation as less than 20 rooms. So, if the count of rooms is below 20, your clients use no filtering and instead run the Quick Match routine.

How do you get into a room with someone with photon?

Getting into a room to play with (or against) someone is very easy with Photon. There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one.

Is there a way to make matchmaking external to photon?

On the other hand, the server can distribute players perfectly, preferring almost full rooms and respecting your filtering. What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

Can I use custom room properties for matchmaking?

You can still use custom room properties other than the SQL properties, visible or invisible to the lobby, during room creation or after joining it. Those will not be used for matchmaking however. Queries can be sent in JoinRandomRoom operation.

How do you get into a room with someone with photon?

Getting into a room to play with (or against) someone is very easy with Photon. There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one.

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